Starting out
Your first steps in Malfoid
Make your first wand, learn a spell and decide what to try next.
In development
Spells, recipes and more
Look up recipes, spell requirements and the plans for Malfoid.
The basics: your first wand and the Java resource pack.
Starting out
Make your first wand, learn a spell and decide what to try next.
Starting out
The server resource pack will show wand materials, plant stages and machine states.
Discover useful magic, prepare spells and grow without a permanent class.
Magic & learning
Discover spells through survival activities, then learn them at the Spell Bench.
Magic & learning
Use a prepared set and cooldowns, while keeping your ordinary hotbar.
Magic & learning
Playtime points, spell upgrades and XP are different resources.
Magic & learning
Light nearby space with your wand. Lumos uses cooldowns, not mana.
Magic & learning
Pull an eligible dropped-item stack towards you. Chest contents stay put.
Magic & learning
Move approved workshop objects, not arbitrary blocks or inventories.
Magic & learning
Find tagged magical traces, without ore x-ray or player tracking.
Magic & learning
Time a brief directional ward against eligible incoming attacks.
Magic & learning
A small gradual heal, not a revival or an instant combat reset.
Magic & learning
Remove an eligible magical debuff, not every possible effect.
Magic & learning
Create a short stationary ward. It does not make you invulnerable.
Magic & learning
Convert an ordinary cauldron into a Potion Cauldron and activate an Infusion Stand.
Magic & learning
What Reparo can repair, and the materials it needs.
Magic & learning
Practice safe self-transfiguration before choosing an animal identity.
Magic & learning
A chosen animal form with utility, not a way to reset combat.
Magic & learning
Water supported plants and cauldrons, not an endless source-block farm.
Magic & learning
Help a healthy plant progress, without ignoring its habitat.
Magic & learning
Briefly root an eligible hostile with shared control limits.
Magic & learning
Look for tagged ingredients nearby without revealing hidden terrain or players.
Magic & learning
Light an approved brewing heat source, with bounded combat use.
Magic & learning
Activate the Distiller and extract a useful essence.
Magic & learning
Link eligible workshop ports with permission at both ends.
Magic & learning
Automate supported brews with a self-stirring cauldron attachment.
Magic & learning
A short interruption, not an indefinite PvP stun.
Magic & learning
Push an eligible target with a bounded gust.
Magic & learning
Discover freezing without needing Silk Touch first.
Magic & learning
A readable damage-over-time curse with cleansing counterplay.
Choose permanent components, understand their traits and keep your wand in good condition.
Wands
Gather ordinary materials, then make a permanent wood-and-core pairing.
Wands
Compare wand materials and construction. Learned magic stays with you.
Wands
How wand condition works, and how to care for an exhausted wand.
Grow ingredients, brew potions and make tools for your home and workshop.
Workshops & gardens
Find the right workstation for your next project.
Workshops & gardens
Prepare ingredients and fittings for your workshop.
Workshops & gardens
Start a renewable garden without needing an enchanted watering tool first.
Workshops & gardens
Compare six planned potions and the longer, weaker Emberguard variant.
Workshops & gardens
Bind magic into equipment you can use or trade. Making it requires your own learned spells.
Workshops & gardens
Place a short straight line of blocks from your inventory.
Workshops & gardens
Prepare a Ward Amulet or cleanse a tainted relic fragment.
Workshops & gardens
Sort, stir and water from supplies you provide, without reaching into a neighbor’s storage.
Workshops & gardens
Magical anchors are difficult to craft, but need no fuel, recharge or upkeep.
Care for familiars or learn your own animal form.
Companions & transformations
Learn how owls and toads help, and how to bring a familiar back after retreat.
Companions & transformations
Choose one personal form, with useful limits and a difficult later change.
Explore on foot, fly by broom or travel to a permitted magical destination.
Exploration & travel
Find structures, learn to handle magical enemies and gather renewable resources.
Exploration & travel
Temporary magical growth at safe, unclaimed sites.
Exploration & travel
Local flight without fuel or mana, with a practical advanced option.
Exploration & travel
Choose an allowed fireplace, and spend powder only when the journey succeeds.
Exploration & travel
Travel to a prepared destination with a group that has agreed to go.
Protect your home, share access, trade and recover your belongings after death.
Living & trading
Free claims grow with playtime; trust can be specific rather than all-or-nothing.
Living & trading
Sell ordinary materials, then buy useful things from physical player shops.
Living & trading
Recover belongings after an unprotected death. Grave coordinates stay private.
Living & trading
Eligible casts charge automatic inventory protection for one death at a time.
Living & trading
Practise with a willing opponent without losing items or using death protection.
Understand explored terrain, delayed publication and what stays private.
World atlas
Explored terrain, delayed daily snapshots and no live player tracking.